Ever found yourself wondering if the Yellow Wind Sage is just a big joke? Spoiler: he’s not. The enormous rat demon sporting a trident and a shield that seems to be a statue head (seriously, whose head is that?), is one of the most fearsome bosses you’ll encounter in Black Myth: Wukong. I can assure you that it’s pretty hard to tackle, especially towards the end of Chapter 2.
But don’t worry—I’ve got your back. In this guide, we’ll go through everything you need to know to take down this wind-wielding menace. Let’s get the party started!
Prep Work before the Big Fight
First off, you will find the Yellow Wind Sage at the very end of the Yellow Wind Formation area.
There are two shrines: ‘Windseal Gate’ and ‘The Cellar.’ You will need to defeat both Vanguard of the Tiger and Stone Vanguard to open the gate for the arena of the boss.
Never forget that these gates are locked by Sterness of Stone and Keeness of Tiger.
If you’ve defeated the Tiger Vanguard, you’ve also unlocked the Rock Solid spell. This spell changes everything – it makes you parry with mana.
Make sure to swap out Cloud Step for Rock Solid and invest some skill points in something that either reduces cooldowns or helps you regain mana.
Level up your Smash Stance to Skyfall Strike, and try to build your way up to two Focus points so you hit harder.
Did you earlier help out Xu Dog by defeating the optional frog boss Lang-Li-Guhh-Baw? Assuming that you did, Xu Dog will now be waiting at the shrine of The Cellar, where you can use Mind Cores to craft Celestial Medicines.
It is certainly worth it to do so, as these medicines increase your health, mana, stamina, defense, and resistances.
Another important step is to complete Pig’s side quest. This will open up a hidden area and a boss, which will grant you the Wind Tamer Vessel and the superior Insect armor set.
Trust me, this will make fighting the Yellow Wind Sage so much much easier.
Defeating the Yellow Wind Sage
There are three phases of this boss fight:
Phase 1:
This phase is all about avoiding his trident attacks. He hits pretty hard and wide, so be quite agile.
Be conscious of both his big horizontal swings and vertical slams, as these can do quite a lot with their phantom trident trails of damage.
The tactic to use here is to Immobilize during his attacks so that you can build Focus, then hit him back with a combo of light attacks.
If you have the Wandering Wight’s spirit, do use it; he can stun him.
Rock Solid is useful but not ideal for this phase since his swings are quite unpredictable.
Just keep on dodging and striking where opportunity allows. Once you have two Focus points, hit him with a Resolute Strike followed by a Skyfall Strike.
Just be prepared—he may backstep and miss the attack.
Phase 2:
At around one-third health, he will transition into the second phase. He’ll trample and twirl his trident like a gale.
This is where you back off—the wind will hurt and lower visibility. He also will appear to take on the form of sand specters and attack with phantasmal tridents before quickly striking from different angles.
During this, use Rock Solid to parry his kick that will knock him down for a combo. Watch out for his running kick—getting caught in this sequence can be lethal.
He will also summon the giant insect Fuban.
While technically this attack can be parried, dodging is almost always an easier option.
And remember, Rock Solid is only effective against his ground attacks, not his jumps.
Phase 3
At the very end, Yellow Wind Sage will just summon a tornado that has him blowing you around while he just doesn’t stop hitting you.
It may seem really cheap, but if you finished that really well-hidden quest, use the Wind Tamer Vessel to dispel the tornado and stun him for a bit.
This is your window to actually get some good hits in.
Keep back when he’s attacking and use any saved transformations if you have them.
Since they also have their own health bars, you can save yours to a degree.
More clarity on what’s going on, along with your temporary defense boost, should now let you finally finish him off.
Rewards for Your Efforts
Defeat the Yellow Wind Sage to complete Chapter 2 and gain some really nice benefits. You’ll receive the relic Fuming Ears, which has one of these abilities:
- All Ears: Increases your time of invincibility on the first move in combos.
- Sounds as a Bell: Tightens the timing window for Rock Solid parries.
- Whistling Wind: Attack power increases after a perfect dodge.
- It comes with the following: 2583 XP, 1944 Will, 1x Samadhi Wind Agate, 2x Yaoguai Core, 1x Refined Iron Sand, 2x Cold Iron Leaves, 5x Silk, 1x Mind Core.
Now that Yellow Wind Sage is defeated, you’re ready to charge further into Black Myth: Wukong, into Chapter 3—good luck to you, and may your journey be epic!