BioWare Reveals How Long It Takes to Beat Dragon Age: The Veilguard

You’re probably wondering how long it’s gonna take to finish Dragon Age: The Veilguard, right? Well in reply for this question, BioWare answered you’re looking at around 100 hours for a full playthrough.

Yep, 100 hours of slaying enemies, making tough choices, and exploring new lands.

But don’t worry—if you’re just in it for the main quest, you can wrap it up in about 40 hours. That’s a bit more doable, especially if you’re someone who can easily sidetracked by every shiny side quest that pops up!

Now, if you’ve played any of the earlier Dragon Age games, you’ll notice The Veilguard isn’t just a copy-paste job.

According to BioWare, they took their best moves from Dragon Age and Mass Effect, mashed them together, and made a game where companion interactions and mission hubs take center stage.

Instead of wandering aimlessly in a huge open world, you’ll be hopping between mission hubs like you would in Mass Effect 3.

As for where you’ll be exploring, The Veilguard doesn’t disappoint.

You’ve got locations like Treviso and Minrathous, plus big, expansive zones like Arlathan Forest and the Hossberg Wetlands. And instead of running across the map forever, these places are linked by Eluvians—fancy teleport portals that all connect back to the Lighthouse.

That’s Rook’s HQ and your squad’s chill-out spot. It’s not as massive as Inquisition, but it still packs a punch in terms of scope.

Oh, and here’s a fun tidbit: a BioWare dev played through the whole game and clocked in at 100 hours.

Compare that to Inquisition‘s 150-hour completionist run or Origins‘s 90 hours, and The Veilguard lands right in the sweet spot.

But let’s talk about that time difference. The gap between 40 hours and 100 hours? That screams “tons of side content.” And not just filler stuff—meaningful, meaty side quests.

It’s clear BioWare’s learned from the criticism Inquisition faced for being a bit too bloated.

This time around, it’s all about quality over quantity. So, instead of wandering around collecting random herbs, you’re diving into side quests that actually matter to the story.

The story is split into three acts, with the first one being the longest. And while you’re tackling the main quest, you’ll get pulled into side missions involving the game’s six major factions and Rook’s companions.

Not just the world but your choices really shape how companions interact with you.

For example, if Neve doesn’t like Rook, she’s not gonna bother with her supportive abilities in battle.

She’ll just go full offense, which is either a blessing or a curse depending on your strategy!

I’m pretty curious to see how those companion dynamics explode mid-battle.

For example can you imagine having to rethink your entire plan because your party healer decided they’d rather blow stuff up?

First impressions from content creators and media are already glowing, so it looks like BioWare’s on the right track.

But hey, what do you think? Are you ready to sink 100 hours into The Veilguard? Or are you planning on sticking to the main quest?

Ishan Bodana is a dedicated gamer with a passion for exploring and analyzing diverse video games, offering thoughtful insights through his writing.