Remember the Dragon Age Keep? That online tool that let you carry all your choices from Origins and Dragon Age II into Inquisition without having to replay the whole thing? I mean, don’t get me wrong, I loved revisiting those games, but no one’s got time for that every time a new game drops, right? So yeah, the Keep was a godsend.
You could tweak your world state, make sure your favorite characters stayed alive (I’m looking at you, Alistair), and continue shaping Thedas based on your decisions.
It was your world, your story. The Warden and Hawke weren’t just templates—they were your heroes with histories you built.
But now, with The Veilguard, BioWare’s throwing that all out the window.
Instead of importing all your world states, they’ve cut it down to just three choices.
Yep, you read that right—three. Who the Inquisitor romanced, whether the Inquisition got disbanded, and if you’re team “stop Solas” or team “save Solas.” That’s it.
And honestly? Fans are kind of losing it. For example, How’s this going to affect the returning characters like Morrigan? Because last time I checked, there’s a lot of history tied to these choices, and it’s not something you can just sweep under the rug.
Morrigan, for example. Depending on your decisions in earlier games, she might have a son with Warden. So if you can’t pick that in The Veilguard, what does that mean for her story? Are we supposed to pretend that part of her life never happened?
And don’t even get me started on the Well of Sorrows decision in Inquisition.
Whether you or Morrigan drinks from it, it’s a huge turning point—it gives you some serious power, like the ability to command a freaking dragon.
So what, we’re just gonna pretend that wasn’t a thing?
Honestly, it’s starting to feel like these cameos might be “worthless” without the context of your previous choices.
Like seeing Varric or Morrigan, but they have to tiptoe around major events from their pasts because BioWare decided to ditch the world states.
One fan on Reddit summed it up perfectly: “I think a lot of us can agree that we’d rather have a one-liner from our world state than an entire cameo where Morrigan doesn’t even know whether she has a son or not.”
That comment racked up over 1,000 upvotes, which says a lot about how people are feeling.
It’s not just about the big plot points either—it’s those tiny personal touches, like Morrigan calling the Warden “my husband” or hearing about what Fergus Cousland’s been up to.
Those little details gave Thedas a heartbeat.
This isn’t just a Dragon Age issue. BioWare built their whole reputation on making player choices matter. Remember the Mass Effect series? Same deal. Your decisions shaped the galaxy.
So if BioWare drops the ball on this, it could seriously damage the identity they’ve built for themselves.
But hey, maybe BioWare has some tricks up their sleeve. Could they get creative with dialogue options to reflect some of our past decisions? Or is this a clean break from everything we’ve built in the earlier games?
It’s hard to shake the feeling that we might be in for a bit of a lore trainwreck, especially when we’re witnessing some retcons in the podcast, Vows & Vengeance.
What if they start making certain choices canon? That’s gonna feel like they’re rewriting our personal stories. No thanks.
And what happens if they just sidestep all of this? Fans aren’t sure.
But if it means making these characters show up with no reference to their past—basically pretending all those decisions we stressed over never existed—it’s no wonder people are questioning if these cameos are even worth it.